local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133002255
L1_1 = {}
L2_1 = {}
L2_1.config_id = 877
L2_1.monster_id = 25010401
L3_1 = {}
L3_1.x = 1920.88
L3_1.y = 205.27
L3_1.z = -742.745
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 184.15
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 13
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 878
L3_1.monster_id = 25010201
L4_1 = {}
L4_1.x = 1923.019
L4_1.y = 204.955
L4_1.z = -742.428
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 184.15
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 13
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 879
L4_1.monster_id = 25010201
L5_1 = {}
L5_1.x = 1925.469
L5_1.y = 204.792
L5_1.z = -742.282
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 184.15
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 13
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 880
L5_1.monster_id = 25010601
L6_1 = {}
L6_1.x = 1927.656
L6_1.y = 204.8
L6_1.z = -742.81
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 184.15
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 13
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.area_id = 3
L6_1 = {}
L6_1.config_id = 881
L6_1.monster_id = 25030201
L7_1 = {}
L7_1.x = 1924.157
L7_1.y = 205.159
L7_1.z = -738.427
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 184.15
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 12
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000300
L2_1.name = "ANY_MONSTER_DIE_300"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_300"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_300"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 877
L6_1 = 878
L7_1 = 879
L8_1 = 880
L9_1 = 881
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_300"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_300 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "133002255"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_300 = L1_1
